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Re: Issue with Bang Bead

Posted: 20 Aug 2019, 16:34
by SuperAkuma
That's interesting, but I have to ask, if it's fixed in the Pro edition (assuming AES as I'm not aware of an MVS version) then wouldn't that be due to the FW? If so, wouldn't updating this cart to FW v1.07 correct this known issue?

My current order is:
1= Shock Troopers: 2nd Squad
2= Windjammers
3= Neo Turf Masters
4= NeoSD

Re: Issue with Bang Bead

Posted: 20 Aug 2019, 20:02
by neodev
Yes, it was fixed in the mvs pro version, but now I remember I actually added the fix to 1.07, so, send an email to support, or connect to discord and PM me asking for the 1.07 firmware. Also say in the message it's for this issue with multislot.

Re: Issue with Bang Bead

Posted: 21 Aug 2019, 01:11
by SuperAkuma
neodev wrote:
20 Aug 2019, 20:02
Yes, it was fixed in the mvs pro version, but now I remember I actually added the fix to 1.07, so, send an email to support, or connect to discord and PM me asking for the 1.07 firmware. Also say in the message it's for this issue with multislot.
Appreciated I sent an email to support@terraonion.com yesterday. The subject line included the FW 1.07 request, let me know if you need me to send it again.

Re: Issue with Bang Bead

Posted: 27 Aug 2019, 01:55
by SuperAkuma
FW v1.07 is going strong! I had one reboot issue with Matrimelee but it could have been a fluke as I've yet to reproduce it. I rearranged my carts and re-introduced League Bowling in case the unique cart architecture (ie: cab linking) was causing any issue, and no problems thus far. My lay out is as follows currently:
1) Windjammers
2) League Bowling
3) Neo Turf Masters
4) NeoSD

neodev, thanks for the assist! :D