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Re: What you guys want us to build for the next projects ?

09 May 2018, 18:10

I totally agree with everyone on a CPS2 multi. I'm not sure if anyone has mentioned this, but a Neo Geo CD ODE would be amazing. I know the other Neo Geo systems are much more in demand, but I feel like there is a market for it. The games keep getting more spendy (like anything Neo Geo) and the media is so easy to damage. The risk of damage with running CDRs also makes enjoying a large selection of these games difficult. I'm not sure what could be done to decrease load times or if that is even possible to do with an ODE, but I would totally be onboard if one was made (with or without decreased load times).
Last edited by Mike on 13 Jun 2018, 18:42, edited 1 time in total.
3rdStrikeMike @ ng forums

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Re: What you guys want us to build for the next projects ?

10 Jun 2018, 00:56

Sega CD would be cool. No need for any analog circuitry, just gotta emulate the extra hardware. Or an ODE that goes into an existing Sega CD. Lots of units that power on but have dead lasers that could be restored to functionality like the Saturn or Dreamcast have been. Guess you'd have to limit it to model 2 since model 1 is hard to get inside (or maybe not)

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Re: What you guys want us to build for the next projects ?

02 Sep 2018, 09:05

You want it simple, quick and easy still on arcade grounds? and plug and play no mods or internal tweaking!

An Atomiswave multicart, (and no I don't want to load the games to a naomi for everyone that is about to type that) with a memory storage that flashes the selected game memory instead of losing it all the time if possible, and a controller board for the I/O expansion slot (better if it also has bluetooth) for controllers, light guns, steering wheels and a USB port so it can be paired to something similar to the mayflash bar so it can use wii remotes or a ems3 gun for lcd tv's

I don't think that will be too difficult to make for the masters at terra onion, hey if there is a market for doc brown I bet there is a market for this.

P.S. and if possible something like the universe bios with cheats (I volunteer to look for cheats and troubleshoot if needed)

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Re: What you guys want us to build for the next projects ?

08 Sep 2018, 04:53

My vote would be for a PGM multi...

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Re: What you guys want us to build for the next projects ?

10 Sep 2018, 00:32

+1 for Sega CD ODE replacement (full unit is preferred)

Hopefully Analogue makes a Mega Analog NT Mini this year with a CD expansion port.....

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Re: What you guys want us to build for the next projects ?

02 Oct 2018, 22:24

Mike wrote:
09 May 2018, 18:10
(...) a Neo Geo CD ODE would be amazing.
Furrtek is already on it, and has been for some time. At this point, he's pretty much done, so all you need is wait and buy one when it's available.
neodev wrote:
26 Apr 2018, 10:46
A PGM multi is pretty hard, mainly because every single game is protected with a different protection. Some games have a CPU on the cart that is more powerful than the main board CPU, and run most of the game there, using the main board CPu just to receive inputs and transfer the display list & tilemaps to the VRAM.
The question is, is it doable without it being prohibitively expensive to design and build? PGM has a solid library of games, many of which are stupidly expensive these days. I'd be happy to pay a premium price to have one PGM cartridge to rule them all.

As for CPS2, say what you will about Darksoft, but his kit does work. Sure, it would be better to have a menu, like the one present in Terraonion's products, but many of those who were interested in getting a CPS2 multi, already got his device. PGM is an untapped market. So is CPS Q-Sound.

To me, at this juncture, PGM is the number one device I'd like. Second would probably be CPS Q-Sound, with a Mega CD ODE in third place.

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Re: What you guys want us to build for the next projects ?

03 Oct 2018, 14:44

Honestly, I'd rather have a CPS-1 multi than a PGM one for several reasons.

For once, PGM has lots of the same stuff.

Apart from the fantastic CAVE titles, we have 5 Mah-Jongg titles, 7 Knights of Valour (some of these are simple remakes of the others or updated versions), 3 Puzzle Stars, 2 photo play games and some random fighters and that's pretty much it.

Most of these games never saw release outside Japan and no one have ever played them or are remembered, for that matter.

On the other hand, CPS-1 has a great variety among their games and most of them have become iconic.

1941, Captain Commando, Ghouls'n Ghosts, Street Fighter II and Strider are exceptional games which defined a genre.

When you put the game library side to side, you realize that, in the end, CPS-1 has more unique games and, IMHO, they are vastly more relevant then the PGM ones if you exclude the CAVE shmups.

If I had to choose between the two, I'd go with CPS-1 in a heartbeat.

And a competitor is known to have started working on it and there's a thread with 27 pages filled with people requesting one, so there's definitely a market for that.

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Re: What you guys want us to build for the next projects ?

04 Oct 2018, 07:49

I chose PGM because sooner or later, someone is bound to take care of the CPS. PGM is a challenge, and it does have a bunch of great titles. Even Demon Front is getting expensive these days. And as for the different versions of the brawlers, even if you went with the latest revisions, that still leaves:

The Gladiator - Road of the Sword
Oriental Legend Special Plus
Knights Of Valour Plus
Knights Of Valour 2 Plus
Knights Of Valour Super Heroes Plus

The Gladiator is gorgeous. Then there are the fighting games, and among them Martial Masters, with graphical fidelity of a CPS3 game and great gameplay.

Also, along with Cave titles you'd get the ability to play trap15's Ketsui Arrange on original hardware without messing with the crazy expensive original PCB.

PGM is an amazing system with a bunch of really good games. It has my vote, for sure. If it costs more than NeoSD Pro, I'm still getting one.

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Re: What you guys want us to build for the next projects ?

04 Oct 2018, 10:42

Yes, PGM has some great games. I have a board and a few carts, and they have very rich colours and animations. Altough I'm not sure if they work anymore. The board has been on storage for years.
IIRC the PGM boards has more colors than neogeo/cps, 5 or 6 bits per pixel instead of 4.
The main problem with them is that latest games, like DF or the gladiator run mostly on an ARM cpu in the cartridge, used as protection.

And yes, CPS1 is an easy system. I've seen some chinese multi boards with the games already flashed. But to make a proper CPS1 board, it should support QSound games with qsound audio quality and not just using bootleg audio roms, and also have an integrated C board so it doesn't require a working one. Also making a C board replacement would be nice.
Also system16 & system18 are easy systems to make flash boards for.
Anyone with a little experience in FPGAs and board design could easily build a CPS1 (non qsound and external C board), sys16 and sys18.

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