That's great to know.neodev wrote: ↑05 Aug 2019, 10:23I think I found a timming issue with the arcade card emulation that seems to affect a small number of consoles (the ones that are especially noisy). I need to have a deep look at the acard processing to try to solve it and filter noise. Acard is very sensitive to glitchy accesses because address is modified every access, so if a glitch happens, thr address is mistakenly incremented and data goes to wrong positions
Do you have any news to share? It's a blocking issue for those using Coregrafx..