neodev wrote: ↑
14 Jul 2019, 00:12
Iirc, in that game, if you have an arcade card, it preloads data there so cutscene loading times are shorter. If there is no acard, it uses part of the adpcm ram as extra storage.
If you have a real card, it should disable all emulation and only the cd block will work.
I just tested running it with the real arcade card and the graphical glitches are still there and manifest exactly the same, with the cutscene ultimately crashing to black. Actually the game is arcade-enhanced, you're right. Unfortunately I don't have a non-arcade super system card to test, but since the glitch also happens with arcade card emulation off I would guess the result would be the same.
I started the console with the card inserted, and on the system menu pressed Run, and it loaded the game (since it was the last game loaded, I suppose?). If I did the procedure incorrectly please let me know.
EDIT: looks like this game is also a bit problematic on the madnafen emulator, though it was fixed on the accurate core: https://github.com/libretro/beetle-pce- ... -483076089
It also seems to run without much glitching on the fast core if the CPU overclock multiplier is set to 3 or more. With no multiplier the cutscene is even worse than on the SSDS3. Maybe this can give you some clues.